The No-Reply Email

Why do startups insist on sending mail from a “no-reply” email address?

I’ve sent a lot of email (first at the admissions office at UChicago, next on the Automated Email team at Amazon, and now at AppStoreHQ) and the only time I think it was justified was in Amazon’s marketing mail. Their volume is so large that it’d be very, very difficult to sift through the noise.

For everyone else, though, I see no reason for no-reply email addresses. Make it easy for your users and customers to contact you, especially after you’ve just reached out to them. Allow — even invite — them to respond to your message with a simple click of Reply.

I know you don’t want to have to deal with the bounces (you should really be handling these anyways) and the Out of Offices, but those are so easy to ignore with a couple filters.

If you want to provide the absolute best possible customer experience, email is a great place to start. Make it easy to do so.

Tuesday, July 13, 2010 — 2 notes   ()

AppStoreHQ Blog: Yowza. Guess we struck a nerve with that iOS vs. Android post...

Last week we published a report on the current state of the ‘superphone’ developer ecosystem, shining a light on the 1,400+ developers currently shipping apps for both iOS and Android (plus the Top 100 Cross-Platform Developers).

In restrospect it was pretty stupid to put this story…

Our post last week on the relative sizes of iOS and Android app developer communities got picked up all over the place, including Mashable, Engadget, TUAW, and VentureBeat. Very awesome!

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appstorehq:

Ian was the guest on This Week in Mobile last week, talking about mobile web (HTML5) apps. (The interview starts at 41:30.)

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Midway through the second half, while watching Howard rush the ball toward his mates, I thought about something Alexi Lalas told me more than a decade ago when he was playing for Calcio Padova in the Italian Serie A. Some players on that weak team would give up if they fell a goal behind on the road, Lalas said, but American athletes would never give up.

George Vecsey, NYTimes: A Foreign Game Looks Very American. If you missed my post yesterday about The American Spirit, read it now and you’ll see both Alexi and I learned the same thing about Americans.
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The American Spirit

Fresh off his awesome 91st minute goal in the World Cup after another disallowed goal, Landon Donovan said to the ESPN reporter, “This team embodies what the American spirit is about. We had a goal disallowed the other night, We had another good goal disallowed tonight. But we just keep going. And I think that’s what people admire so much about Americans. And I’m damn proud.” Indeed, that is The American Spirit.

When I was young, I played a lot of soccer. I was decent (admittedly, the older I get, the better I was) and had the opportunity to play all across the country and the world. When I was 11 or 12 years old, I went on my first overseas soccer trip. A team of Americans — coached by a Dutch living in the US — spent two weeks in Holland playing mid-level youth teams (not the Ajax’s, but not bad teams either). Looking back on it, this trip taught me a lot about the US and The American Spirit. 

One story in particular taught me a lot about America and what it really means to be American. It goes like this:

It was our first game, and we’re all very excited to be playing. So are the Dutch, our opponents. Unfortunately, the Dutch seemed to be more well-prepared for the game, as they took an early lead about 10 minutes into the game. 

As they scored, my dad audibly groaned. Our coach heard him, turned, and replied “what are you upset about? Now we’re going to win 5-1.” He continued, “Watch. Our boys will get each other up for the game now, and it’ll be 1-1 within a few minutes. It’s just the way American kids work.”

Sure enough, we started rallying each other to get back in the game and just like that, it was 1-1. 

Then our coach turned to my dad and said, “Now watch, the Dutch will be deflated, the Americans will smell blood, and it’s all over.” Within a few minutes, it was 2-1 and the final score ended up exceeding our coach’s prediction at 6-1.

This type of story continued the entire trip. Games that were close — even scoreless — until the last 10 minutes or so would end up being won 4-0 by our team because we never gave up and once we saw an opening, we pounced.

The American Spirit is something really special. Never giving up and competing at 110% until the absolute final moment is what we’re all about, in sport and in life. Our team taught me this first-hand when I was young. Landon Donovan and the rest of Team USA re-taught me this today.

Wednesday, June 23, 2010   ()

Amazon founder and CEO Jeff Bezos delivers graduation speech at Princeton University. (full text)

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Case Study: Selling a paid mobile web app (fortysquires)

I just made a large comment on Hacker News, in response to a post by Eric Meyer about App shopping and the potential for mobile web apps. I thought the comment warranted it’s own post as a quick case study in selling a mobile web app, so here it is.

In his post, Eric writes:

Except that’s only true because until now, nobody has launched an alternate store that offers web stack applications (WSAs). Maybe that’s because nobody is really building WSAs yet, at least not in numbers large enough to justify building a store to sell them. But then, maybe developers aren’t building WSAs because there’s no central place to sell them. The centralization of stores is at least as attractive to sellers as to shoppers.

We’ve done a poor job of raising awareness about this (I promise we’re trying to do better), but we’ve been quietly testing out using our store, AppStoreHQ, as a mobile web app store (what Eric calls WSAs). We also promote native iPhone and Android apps. I could go on and on about what we’re doing, why it’s cool, and how it helps developers, but Eric does a relatively good job of explaining that.

Instead, I’ll just give you a tidbit of information about how we’re _actually_ seeing this work in the wild: In short, it works. I developed — as the first test app available for purchase on our mobile web app platform — an app I named fortysquires. Fortysquires is just an HTML5 frontend to foursquare’s API. I open sourced it so developers could see just how simple it is to integrate with us.

What’s amazing about fortysquires is that I really didn’t expect to sell more than a few copies. It was built just to be a reference app. Remember, this is a paid ($0.99) app that competes against free, better-featured native apps for Android, iPhone, and BlackBerry. There’s also a mobile web version of foursquare (but it’s not HTML5 and doesn’t include geolocation, etc, like fortysquires does). I really thought I’d sell maybe two or three copies to developers looking to test out the workflow.

Yet, what I’m seeing is that real users are purchasing this app, everyday. Everyday, I sell at least one — but typically more like 3-4 — “copies” of the app. It’s not a gold mine, of course, but it far surpasses my expectations.

These are users from all over the world on all sorts of different devices. iPhone usage is >50%, but Android is close to 20%, and Symbian, Windows Mobile, Palm, and Samsung all make the cut. And 50% of visitors are from the US, 25% from western Europe, and the rest is divided between many, many countries like Canada, Australia, Israel, Russia, many Asian countries, Costa Rica, Maldives, Camaroon, Kyrgyzstan, etc. In all, more than 70 different countries have checked out fortysquires!

We have a lot of work to be done to build a great platform for mobile web app developers to sell their apps (read: we need to make distribution even better for developers, and the purchasing workflow even more frictionless for users, among many other things), but I think we’re well on our way to doing so. Mobile web apps may never compete head-to-head with native apps in certain categories (Games), but I think we’re proving that they can compete — and even win — when the ability to discover and purchase the apps is easy and the apps are great.

Thursday, June 3, 2010   ()

6:52PM Walt: So last year we had a company called Siri, a search company…

Steve: I wouldn’t call them a search company…

Walt: Well you bought this search…

Steve: They’re not a search company. They’re an AI company. We have no plans to go into the search business. We don’t care about it — other people do it well.

Walt Mossberg interviews Steve Jobs at D8.

Apple will launch a search engine sometime in 2010-2011. You heard it here first.

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The CEO must set the context that every employee operates within. This context gives meaning to the specific work that people do, aligns interests, enables decision-making and provides motivation. Well-structured goals and objectives contribute to the context, but they do not provide the whole story. More to the point, goals and objectives are not the story. The story of the company goes beyond quarterly or annual goals and gets to the hardcore question of why? Why should I join this company? Why should I be excited to work here? Why should I buy your product? Why should I invest in the company? Why is the world better off as a result of this company’s existence?

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Princess is our staging environment. So why didn’t we just call it “staging”? Partly, that’s just how we roll. We used to have an environment called “Staging” that was the last stop before code went live to everyone. However, it was not ideally set up; the first time your code would interact with actual production hardware was when you deployed. Princess uses production data stores, our production network and production hardware. In order to make a clean mental break from the old way, one of our rad engineers, Eric Fixler, came up with “Princess”.

Etsy Code As Craft: Quantum of Deployment

Funny, I was just telling our team today about how I don’t like staging servers. Instead, I prefer what Amazon called “pre-prod” — a collection of servers that touched production data, but weren’t visible to actual users. 

Apparently Etsy believes the same.

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